Object Oriented Programming:-

OOP_is a design philosophy.Object-OrientedProgramming (_OOP) uses a different set of programming languages than old procedural programming languages (C, Pascal, etc.). Everything inOOP_is grouped as self sustainable "_objects". Hence, you gain reusability by means of four main object-oriented programming concepts.

In order to clearly understand the object orientationmodel, let’s take your “hand” as an example. The “hand” is a class. Your body has two objects ofthetype"hand", named"left hand"and"right hand". Their main functions are controlled ormanaged by a set of electrical signals sent through your shoulders (through an interface). So the shoulder is an interfacethatyour body uses to interact withyour hands. The hand is a well-architected class. The hand is being reused to create the left hand and the right hand by slightly changing the properties of it.

Object Oriented Programming (OOP) is a programming model where programs are organized around objects and data rather than action and logic.
OOP allows decomposition of a problem into a number of entities called objects and then builds data and functions around these objects.

  1. The software is divided into a number of small units called objects. The data and functions are built around these objects.
  2. The data of the objects can be accessed only by the functions associated with that object.
  3. The functions of one object can access the functions of another object.

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